void CreateRoationMatrix(D3DXMATRIX* out, D3DXVECTOR3& v1, D3DXVECTOR3& v2)
{
float angle = acos(D3DXVec3Dot(&v1, &v2)); //得到两向量的夹角
D3DXVECTOR3 v3;
D3DXVec3Cross(&v3, &v1, &v2); //差乘求出旋转轴
D3DXVec3Normalize(&v3, &v3);
D3DXMatrixRotationAxis(out, &v3, -angle); //得出绕旋转轴旋转angle度角的矩阵
}
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